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- ; this file contains information about
- ; missile's phisical behavior in the IAF bluestar
- ; game.
-
- ;// ------- Weapons-------------------------------------//;
- ;
- ;//Bomb weapon OBJ_BALLISTICWEAPON
- ;typedef enum BombSubType {;
- ; OST_BOMB =500, // A Bomb;
- ; OST_CLUSTERBOMB =510 // A cluster bomb
- ; OST_NAPALM =520
- ;
- ;//fixed weapon OBJ_FIXEDWEAPON
- ;typedef enum FixedWeaponSubType {
- ; OST_CHAFF =540, // A chaff
- ; OST_FLARE =550, // A flare
- ; OST_ROCKET =560, // A Rocket
- ; OST_GUNBULLET =565 // Gunbullet // Ady - According to Aviv req
- ;
- ;//Homing weapon OBJ_HOMINGWEAPON
- ;typedef enum HomingWeaponSubType {
- ; OST_HEATMISSILE =570, // A Heat missile object;
- ; OST_LIMITEDHEATMISSILE=580, // Effective only when aimed at the tail
- ; OST_HARM =590, // Homes on a Radar emitting entity
- ; OST_RADARMISSILE =600, // A radar missile object
- ; OST_SEMIRADARMISSILE=610, // Dosn't have radar of it's own.
- ; OST_HEATSAM =620, // A heat sam object
- ; OST_RADARSAM =630, // A radar sam object
- ; OST_MAVRICK =635, // A Mavrick // Ady - According to Aviv req
- ;};
- ;
- ;//Guided weapon OBJ_GUIDEDWEAPON
- ;typedef enum GuidedWeaponSubType {
- ; OST_TVMISSILE =640, // A TV missile object
- ; OST_LASERBOMB =650, // A Laser Bomb
- ; OST_JDAM =655 // A JDAM Bomb
- ;};
- ;
- ;//Mine weapon OBJ_MINEWEAPON
- ;typedef enum MineWeaponSubType {
- ; OST_SHELL =660 // A Shell
- ;};
-
- ;******************************************************************************************
- ; Missiles Generations: missiles generations are the misslies sub-sub type that
- ; defines the missile envelopes
- ;radar missile generations:
- ;only AMRAAM is in this category defined 3 in the range scale
-
- ;Semi radar missiles:
- ; 1 old missiles (67 - 80)
- ; 2 new missiles (80 - 99)
- ;Limited heat missiles:
- ;1 very old (67-73)
- ;2 old (74-82)
- ; heat missiles:
- ;3 for 3rd genaration (83-95)
- ;4 for 4th generation (95-)
- ;****************************************************************************************
- ; default HEATMISSILE , // A Heat missile object
- [WEAPON000]
- ;_chaseType 1=dogchase, 2=proportional
-
- type = 000570
-
-
- ;Motion Params of the weapon
-
- ; proportional chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 100.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.0
-
- _timeConstOrientation = 2.0
-
- _timeAcceleration = 4.0
- _timeConstVel = 12.0
- _timeDecceleration = 8.0
-
- _rollRate = 4.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.08
-
-
-
- ;Ai & load num of the weapon
-
- ; Max number of weapons from this type in the air in the same time
- _maxNumInAir = 5
-
- ; Defarlt interval Time between weapon fire
- _fireReleaseInterval = 1.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- ; The default location offset when no target
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = 0.0
- ;------------------------------------------------------------------------------------------
- ; 4th generation HEATMISSILE , // A Heat missile object
- [WEAPON001]
- ;_chaseType 1=dogchase, 2=proportional
-
- type = 004570
-
-
- ;Motion Params of the weapon
-
- ; proportional chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 140.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.2
-
- _timeConstOrientation = 1.0
-
- _timeAcceleration = 8.0
- _timeConstVel = 6.0
- _timeDecceleration = 8.0
-
- _rollRate = 0.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.08
-
-
-
- ;Ai & load num of the weapon
-
- ; Max number of weapons from this type in the air in the same time
- _maxNumInAir = 5
-
- ; Defarlt interval Time between weapon fire
- _fireReleaseInterval = 1.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- ; The default location offset when no target
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = 0.0
-
- ;------------------------------------------------------------------------------------------
- ; 3rd generation HEATMISSILE , // A Heat missile object
- [WEAPON002]
- ;_chaseType 1=dogchase, 2=proportional
-
- type = 003570
-
-
- ;Motion Params of the weapon
-
- ; proportional chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 100.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.0
-
- _timeConstOrientation = 2.0
-
- _timeAcceleration = 4.0
- _timeConstVel = 8.0
- _timeDecceleration = 4.0
-
- _rollRate = 4.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.08
-
-
- ;Ai & load num of the weapon
-
- ; Max number of weapons from this type in the air in the same time
- _maxNumInAir = 5
-
- ; Defarlt interval Time between weapon fire
- _fireReleaseInterval = 1.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- ; The default location offset when no target
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = 0.0
-
-
- ;******************************************************************************************
- ; default LIMITEDHEATMISSILE, // Effective only when aimed at the tail
- [WEAPON003]
-
- type = 000580
-
- ;Motion Params of the weapon
-
- ; dog chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 100.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.0
-
- _timeConstOrientation = 2.0
-
- _timeAcceleration = 13.0
- _timeConstVel = 2.0
- _timeDecceleration = 2.0
-
- _rollRate = 4.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.08
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = 0.0
- ;-----------------------------------------------------------------------------------------
- ; 1st genaration LIMITEDHEATMISSILE, // Effective only when aimed at the tail
- [WEAPON004]
-
- type = 001580
-
- ;Motion Params of the weapon
-
- ; dog chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 150.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.0
-
- _timeConstOrientation = 2.0
-
- _timeAcceleration = 6.0
- _timeConstVel = 2.0
- _timeDecceleration = 2.0
-
- _rollRate = 4.0
- _spiralAccel = 800.0
- _spiralAccelBeta = 0.08
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = 0.0
- ;------------------------------------------------------------------------------------------
- ; 2nd genaration LIMITEDHEATMISSILE, // Effective only when aimed at the tail
- [WEAPON005]
-
- type = 002580
-
- ;Motion Params of the weapon
-
- ; dog chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 150.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.0
-
- _timeConstOrientation = 2.0
-
- _timeAcceleration = 7.0
- _timeConstVel = 4.0
- _timeDecceleration = 2.0
-
- _rollRate = 4.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.08
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = 0.0
-
-
-
-
- ; HARM, // Homes on a Radar emitting entity
- [WEAPON006]
-
- type = 000590
-
- ;Motion Params of the weapon
- ; dog chase
- _chaseType = 1
- _endType = 2
- _absAcceleration = 120.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.3
-
- _timeConstOrientation = 4.0
-
- _timeAcceleration = 11.0
- _timeConstVel = 12.0
- _timeDecceleration = 5.0
-
- _rollRate = 2.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.08
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 15.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 7000.0
- _fireEndVecZ = 0.0
-
-
-
- ;******************************************************************************************
-
-
- ; deafult RADARMISSILE, // A radar missile object
- [WEAPON007]
-
- type = 000600
-
- ;Motion Params of the weapon
- ; dog chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 150.0
- _absDeceleration = 50.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.3
-
- _timeConstOrientation = 3.0
-
- _timeAcceleration = 10.0
- _timeConstVel = 15.0
- _timeDecceleration = 5.0
-
- _rollRate = 3.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.1
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = 0.0
- ;---------------------------------------------------------------------------------------
- ; AMRAAM RADARMISSILE, // A radar missile object
- [WEAPON008]
-
- type = 003600
-
- ;Motion Params of the weapon
- ; dog chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 120.0
- _absDeceleration = 50.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.3
-
- _timeConstOrientation = 3.0
-
- _timeAcceleration = 15.0
- _timeConstVel = 15.0
- _timeDecceleration = 5.0
-
- _rollRate = 4.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.1
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = 0.0
-
-
- ;**************************************************************************************
-
-
-
-
-
- ; SEMIRADARMISSILE, // Dosn't have radar of it's own.
- [WEAPON009]
-
- type = 000610
-
- ;Motion Params of the weapon
- ; dog chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 80.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.3
-
- _timeConstOrientation = 3.0
-
- _timeAcceleration = 10.0
- _timeConstVel = 20.0
- _timeDecceleration = 5.0
-
- _rollRate = 0.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.06
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = -50.0
-
-
- ;-----------------------------------------------------------------------------------------
- ; 1st generation of SEMIRADARMISSILE, // Dosn't have radar of it's own.
- [WEAPON010]
-
- type = 001610
-
- ;Motion Params of the weapon
- ; dog chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 80.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.3
-
- _timeConstOrientation = 3.0
-
- _timeAcceleration = 10.0
- _timeConstVel = 10.0
- _timeDecceleration = 5.0
-
- _rollRate = 4.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.06
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = -50.0
- ;-------------------------------------------------------------------------------------------
-
- ; 2nd genaration of SEMIRADARMISSILE, // Dosn't have radar of it's own.
- [WEAPON011]
-
- type = 002610
-
- ;Motion Params of the weapon
- ; dog chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 80.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.3
-
- _timeConstOrientation = 3.0
-
- _timeAcceleration = 14.0
- _timeConstVel = 20.0
- _timeDecceleration = 5.0
-
- _rollRate = 0.0
- _spiralAccel = 900.0
- _spiralAccelBeta = 0.06
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = -50.0
-
- ;******************************************************************************************
-
- ; HEATSAM, // heat sam object
- [WEAPON012]
-
- type = 000620
-
- ;Motion Params of the weapon
- ; dog chase
- _chaseType = 2
- _endType = 2
- _highAngleTurn = 1
- _absAcceleration = 100.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 60.0
- _timeRelease = 0.3
-
- _timeConstOrientation = 3.0
-
- _timeAcceleration = 5.0
- _timeConstVel = 10.0
- _timeDecceleration = 5.0
-
- _rollRate = 0.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.08
-
- ;Ai & load num of the weapon
- _maxNumInAir = 1
- _fireReleaseInterval = 10.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 1.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = 0.0
-
-
-
-
- ; RADARSAM, // radar sam object
- [WEAPON013]
-
- type = 000630
-
- ;Motion Params of the weapon
- ; dog chase
- _chaseType = 2
- _endType = 2
- _highAngleTurn = 1
- _absAcceleration = 70.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = -100.0
- _timeRelease = 3.0
-
- _timeConstOrientation = 3.0
-
- _timeAcceleration = 20.0
- _timeConstVel = 15.0
- _timeDecceleration = 10.0
-
- _rollRate = 0.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.08
-
- ;Ai & load num of the weapon
- _maxNumInAir = 2
- _fireReleaseInterval = 45.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 15.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 7000.0
- _fireEndVecZ = 0.0
-
-
-
- ; MAVRICK, // Mavrick
- [WEAPON014]
-
- type = 000635
-
- ;Motion Params of the weapon
- ; dog chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 70.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.3
-
- _timeConstOrientation = 2.0
-
- _timeAcceleration = 10.0
- _timeConstVel = 15.0
- _timeDecceleration = 5.0
-
- _rollRate = 1.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.08
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 7000.0
- _fireEndVecZ = 0.0
-
-
-
- ; CHAFF, // chaff
- [WEAPON015]
-
- type = 000540
-
- ;Motion Params of the weapon
- _absAcceleration = -50.0 ; acceleration value (m/s^2)
- _limitVel = 5.0 ; limit velocity (m/s)
- _limitDist = 0.0 ; limit distance (meters)
- _velocityJump = 10.0f ; Velocity jump (m/s)
- _rollRate = 0.0 ; rad/sec
-
- ;Ai & load num of the weapon
- _maxNumInAir = 15
- _fireReleaseInterval = 1.0
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
- _fireEndVecX = 0.0
- _fireEndVecY = -200.0
- _fireEndVecZ = -10.0
-
-
- ; FLARE, // flare
- [WEAPON016]
-
- type = 000550
-
- ;Motion Params of the weapon
- _absAcceleration = -50.0 ; acceleration value (m/s^2)
- _limitVel = 5.0 ; limit velocity (m/s)
- _limitDist = 0.0 ; limit distance (meters)
- _velocityJump = 10.0f ; Velocity jump (m/s)
- _rollRate = 0.0 ; rad/sec
-
- ;Ai & load num of the weapon
- _maxNumInAir = 15
- _fireReleaseInterval = 1.0
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
- _fireEndVecX = 0.0
- _fireEndVecY = -200.0
- _fireEndVecZ = -10.0
-
-
-
- ;********************************************************************************************
-
-
- ; ROCKET, // Rocket
- [WEAPON017]
-
- type = 000560
-
- ;Motion Params of the weapon
- _absAcceleration = 100.0 ; acceleration value (m/s^2)
- _limitVel = 1000.0 ; limit velocity (m/s)
- _limitDist = 6000.0 ; limit distance (meters)
- _velocityJump = 100.0f ; Velocity jump (m/s)
- _rollRate = 2.09 ; rad/sec
-
- ;Ai & load num of the weapon
- _maxNumInAir = 20
- _fireReleaseInterval = 25.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 10.0
- _fireEndVecX = 0.0
- _fireEndVecY = 500.0
- _fireEndVecZ = 0.0
-
- ;-------------------------------------------------------------------------------------------
-
- ; ROCKET, // scud missle
- [WEAPON018]
-
- type = 001560
-
- ;Motion Params of the weapon
- _absAcceleration = 30.0 ; acceleration value (m/s^2)
- _limitVel = 1000.0 ; limit velocity (m/s)
- _limitDist = 10000.0 ; limit distance (meters)
- _velocityJump = 10.0f ; Velocity jump (m/s)
- _rollRate = 1.09 ; rad/sec
-
- ;Ai & load num of the weapon
- _maxNumInAir = 20
- _fireReleaseInterval = 5.
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
- _fireEndVecX = 0.0
- _fireEndVecY = 500.0
- _fireEndVecZ = 0.0
-
-
- ; GUNBULLET, // Gunbullet
- [WEAPON019]
-
- type = 000565
-
- ;Motion Params of the weapon
- _absAcceleration = -10.0 ; acceleration value (m/s^2)
- _limitVel = 1200.0 ; limit velocity (m/s)
- _limitDist = 4500.0 ; limit distance (meters)
- _velocityJump = 1200.0f ; Velocity jump (m/s)
-
- _rollRate = 4.09 ; rad/sec
-
- ;Ai & load num of the weapon
- _maxNumInAir = 20
- _fireReleaseInterval = 0.5
-
- ;Time to start fire after startCombat event
- _reactionTime = 10.0
-
- _fireEndVecX = 1500.0
- _fireEndVecY = 1500.0
- _fireEndVecZ = 1500.0
-
-
-
-
-
- ; using un-used parameters of data for specific motion params
-
- ; time interval to check for hitting the target
- _timeConstOrientation = 0.075
-
- ; distance to target every time interval
- _spiralAccel = 80.0
-
-
-
-
-
-
- ; BOMB, // Bomb
- [WEAPON020]
-
- type = 000500
-
- ;Motion Params of the weapon
- _absAcceleration = 0.0 ; acceleration value (m/s^2)
- _absAccelerationBeta = 0.02 ; acceleration value (m/s^2)
- _rollRate = 1.0 ; rad/sec
-
- ;Ai & load num of the weapon
- _maxNumInAir = 10
- _fireReleaseInterval = 0.0
- ;Time to start fire after startCombat event
- _reactionTime = 15.0
- _fireEndVecX = 0.0
- _fireEndVecY = 500.0
- _fireEndVecZ = 0.0
-
-
-
-
-
-
- ; CLUSTERBOMB, // cluster bombOMB
- [WEAPON021]
-
- type = 000510
-
- ;Motion Params of the weapon
- _absAcceleration = 200.0 ; acceleration value (m/s^2)
- _absAccelerationBeta = 0.02 ; acceleration value (m/s^2)
- _rollRate = 2.09 ; rad/sec
-
- ;Ai & load num of the weapon
- _maxNumInAir = 10
- _fireReleaseInterval = 1.0
- ;Time to start fire after startCombat event
- _reactionTime = 15.0
- _fireEndVecX = 0.0
- _fireEndVecY = 500.0
- _fireEndVecZ = 0.0
- ; height above terrain that weapon should openup
- ; and draw a little bombs on ground .....
-
- _velocityJump = 1000.0f ;
-
-
-
-
-
-
-
- ; TVMISSILE, // TV missile object
- [WEAPON022]
-
- type = 000640
-
- ;Motion Params of the weapon
- ; rear engine
- _absAcceleration = 1.0
- _timeAcceleration = 2.0
-
-
- ; <*><*> sqare distance to switch to manual mode
- _timeConstVel = 64000000.0
-
- ; <*><*> orientation adjustment
- _absDeceleration = 150.0
-
- ; <*><*> abs up acceleration
- _timeDecceleration = 20.0
-
- ; <*><*> abs down acceleration
- _spiralAccelBeta = 70.0
-
- ; <*><*> time to end motion (explode wherever the weapon is) (sec)
- _spiralAccel = 420.0
-
- ; <*><*> maximum velocity (m/sec)
- _absReleaseAcceleration = 300.0
-
- ; <*><*> velocity damp
- _timeRelease = 8.0
-
- _timeConstOrientation = 2.0
-
-
-
- ; <*><*> maximum up angle
- _rollRate = 0.0179065
-
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
- ;Time to start fire after startCombat event
- _reactionTime = 30.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 7000.0
- _fireEndVecZ = 0.0
-
-
-
-
- ; LASERBOMB, // Laser Bomb
- [WEAPON023]
-
- type = 000650
-
- ;Motion Params of the weapon
- ; rear engine
- _absAcceleration = 1.0
- _timeAcceleration = 2.0
-
-
- ; <*><*> sqare distance to switch to manual mode
- _timeConstVel = 30000000000000000000000000000000000000.0
-
- ; <*><*> orientation adjustment
- _absDeceleration = 170.0
-
- ; <*><*> abs up acceleration
- _timeDecceleration = 105.0
-
- ; <*><*> abs down acceleration
- _spiralAccelBeta = 165.0
-
- ; <*><*> time to end motion (explode wherever the weapon is) (sec)
- _spiralAccel = 420.0
-
- ; <*><*> maximum velocity (m/sec)
- _absReleaseAcceleration = 180.0
-
- ; <*><*> velocity damp
- _timeRelease = 30.0
-
- _timeConstOrientation = 2.0
-
-
-
- ; <*><*> maximum up angle
- _rollRate = 0.0
-
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
- ;Time to start fire after startCombat event
- _reactionTime = 30.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 7000.0
- _fireEndVecZ = 0.0
-
-
-
-
- ; SHELL, // Shell - In Bluestar use as Place holder to Fuel Flir & Ecm
- [WEAPON024]
-
- type = 000660
-
- ;Motion Params of the weapon
-
-
- ;Ai & load num of the weapon
- _maxNumInAir = 1
- _fireReleaseInterval = 0.3
- ;Time to start fire after startCombat event
- _reactionTime = 15.0
- _fireEndVecX = 0.0
- _fireEndVecY = 500.0
- _fireEndVecZ = 0.0
-
-
- ; RADARMISSILE, // Dosn't have radar of it's own.
- [WEAPON025]
-
- type = 130000600
-
- ;Motion Params of the weapon
- ; dog chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 70.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 0.3
-
- _timeConstOrientation = 2.0
-
- _timeAcceleration = 10.0
- _timeConstVel = 20.0
- _timeDecceleration = 5.0
-
- _rollRate = 0.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.08
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 7000.0
- _fireEndVecZ = 0.0
-
- ; TVMISSILE, // popeye
- [WEAPON026]
-
- type = 001640
-
- ;Motion Params of the weapon
- ; rear engine
- _absAcceleration = 5.0
- _timeAcceleration = 10.0
-
-
- ; <*><*> sqare distance to switch to manual mode
- _timeConstVel = 300000000000000000000000000000000000000.0
-
- ; <*><*> orientation adjustment
- _absDeceleration =100.0
-
- ; <*><*> abs up acceleration
- _timeDecceleration = 100.0
-
- ; <*><*> abs down acceleration
- _spiralAccelBeta = 100.0
-
- ; <*><*> time to end motion (explode wherever the weapon is) (sec)
- _spiralAccel = 240.0
-
-
- ; <*><*> maximum velocity (m/sec)
- _absReleaseAcceleration = 350.0
-
- ; <*><*> velocity damp
- _timeRelease = 30.0
-
- _timeConstOrientation = 5.0
-
-
-
- ; <*><*> maximum up angle
- _rollRate = 0.8
-
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
- ;Time to start fire after startCombat event
- _reactionTime = 30.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 7000.0
- _fireEndVecZ = 0.0
-
-
- ; JDAM, // JDAM
- [WEAPON027]
-
- type = 000655
-
- ;Motion Params of the weapon
- ; rear engine
- _absAcceleration = 1.0
- _timeAcceleration = 2.0
-
-
- ; <*><*> sqare distance to switch to manual mode
- _timeConstVel = 30000000000000000000000000000000000000.0
-
- ; <*><*> orientation adjustment
- _absDeceleration = 170.0
-
- ; <*><*> abs up acceleration
- _timeDecceleration = 165.0
-
- ; <*><*> abs down acceleration
- _spiralAccelBeta = 165.0
-
- ; <*><*> time to end motion (explode wherever the weapon is) (sec)
- _spiralAccel = 420.0
-
- ; <*><*> maximum velocity (m/sec)
- _absReleaseAcceleration = 200.0
-
- ; <*><*> velocity damp
- _timeRelease = 30.0
-
- _timeConstOrientation = 2.0
-
-
-
- ; <*><*> maximum up angle
- _rollRate = 0.0
-
-
- ;Ai & load num of the weapon
- _maxNumInAir = 5
- _fireReleaseInterval = 1.0
- ;Time to start fire after startCombat event
- _reactionTime = 30.0
-
-
- _fireEndVecX = 0.0
- _fireEndVecY = 7000.0
- _fireEndVecZ = 0.0
-
-
-
- ; OST_FUEL_TANK, // Fuel tank
- [WEAPON028]
-
- type = 000670
-
- ;Motion Params of the weapon
-
-
- ;Ai & load num of the weapon
- _maxNumInAir = 1
- _fireReleaseInterval = 0.3
- ;Time to start fire after startCombat event
- _reactionTime = 15.0
- _fireEndVecX = 0.0
- _fireEndVecY = 500.0
- _fireEndVecZ = 0.0
- ; OST_FLIR, // Fuel tank
- [WEAPON029]
-
- type = 000690
-
- ;Motion Params of the weapon
-
-
- ;Ai & load num of the weapon
- _maxNumInAir = 1
- _fireReleaseInterval = 0.3
- ;Time to start fire after startCombat event
- _reactionTime = 15.0
- _fireEndVecX = 0.0
- _fireEndVecY = 500.0
- _fireEndVecZ = 0.0
-
- ; OST_ECM, // Fuel tank
- [WEAPON030]
-
- type = 000680
-
- ;Motion Params of the weapon
-
-
- ;Ai & load num of the weapon
- _maxNumInAir = 1
- _fireReleaseInterval = 0.3
- ;Time to start fire after startCombat event
- _reactionTime = 15.0
- _fireEndVecX = 0.0
- _fireEndVecY = 500.0
- _fireEndVecZ = 0.0
-
- [WEAPON031]
- ; NAPALM
-
- type = 000520
-
- ;Motion Params of the weapon
- _absAcceleration = 0.0 ; acceleration value (m/s^2)
- _absAccelerationBeta = 0.02 ; acceleration value (m/s^2)
- _rollRate = 1.0 ; rad/sec
-
- ;Ai & load num of the weapon
- _maxNumInAir = 10
- _fireReleaseInterval = 0.0
- ;Time to start fire after startCombat event
- _reactionTime = 15.0
- _fireEndVecX = 0.0
- _fireEndVecY = 500.0
- _fireEndVecZ = 0.0
-
- ;-------------------------------------------------------------------------------------
- ; 4th generation HEATMISSILE , // A Heat missile object
- [WEAPON032]
- ;_chaseType 1=dogchase, 2=proportional
-
- type = 005570
-
-
- ;Motion Params of the weapon
-
- ; proportional chase
- _chaseType = 2
- _endType = 2
- _absAcceleration = 140.0
- _absDeceleration = 20.0
-
- _absReleaseAcceleration = 30.0
- _timeRelease = 1.5
-
- _timeConstOrientation = 1.0
-
- _timeAcceleration = 8.0
- _timeConstVel = 6.0
- _timeDecceleration = 8.0
-
- _rollRate = 0.0
- _spiralAccel = 1000.0
- _spiralAccelBeta = 0.08
-
-
-
- ;Ai & load num of the weapon
-
- ; Max number of weapons from this type in the air in the same time
- _maxNumInAir = 5
-
- ; Defarlt interval Time between weapon fire
- _fireReleaseInterval = 1.0
-
- ;Time to start fire after startCombat event
- _reactionTime = 5.0
-
-
- ; The default location offset when no target
- _fireEndVecX = 0.0
- _fireEndVecY = 10000.0
- _fireEndVecZ = 0.0
-
- [DEBUGDATA]
-
- ; velocity of sams missiles(chase motion)
- _debugParam000 = 100.1
-
- ; minimum distance to explode when there is high angle
- _debugParam001 = 10000000.0
-
- ; CAUSION !!!! MUST be zero !!!!! (liran's debug parameter !!!)
- ; if set to one, all weapons will use weapon type 800
- _debugParam002 = 0.0
-
- ; gun bullets not easy aiming mode reduce
- _debugParam003 = 0.5
-
- ; small angle that not need update
- _debugParam004 = 0.0001
-
-
- ; chase motion debug on/off
- _debugParam005 = 0.0
-
- ; guided debug
- _debugParam006 = 6.0
-
- ; CAMERA : max turn of camera of TV missile (DEG!!!!)
- _debugParam007 = 30.0
-
- ; CAMERA : reduceParam of tv missile (or joystick degrees to rate degrees)
- _debugParam008 = 0.09
-
- ; CAMERA : Tv missile zoom factor
- _debugParam009 = 200.0
-
- ; missile's DISTANCE to send pre-explosion event
- _debugParam010 = 800.0
-
- ; t.v missle's DLZ - parameter of max range accel
- _debugParam011 = 0.1
-
- ; t.v missle's DLZ - parameter of min range accel
- _debugParam012 = 40.0
-
- ; guided motion distance to explosion on ground
- _debugParam013 = 200.0
-
- ; guided motion ignore camera distance
- _debugParam014 = 200.0
-
- ; chase motion allow angle turn (low dist)
- _debugParam015 = 1000.0
-
- ; max accel of ballistic motion
- _debugParam016 = 5.0
-
- ; not in use
- _debugParam017 = 0.1
-
- ; gun bullets enemy hit factor
- _debugParam018 = 0.2
-
- ; gun bullets friendly hit factor
- _debugParam019 = 0.5
-
-
-
-
- %s/σÉ